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Archived
files |
Pluralsight Building AI-driven Characters Using Playmaker in Unity\01.Course Overview\0101.Course Overview.mp4
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8189FE78 |
Pluralsight Building AI-driven Characters Using Playmaker in Unity\02.Introduction and Project Layout\0201.Playmaker Introduction.mp4
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16,094,436 |
01D3F0CB |
Pluralsight Building AI-driven Characters Using Playmaker in Unity\03.Building a Navmesh Agent Point and Click Control\0301.Adding a Brain to the Hero Character.mp4
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36,330,708 |
40E6FC53 |
Pluralsight Building AI-driven Characters Using Playmaker in Unity\03.Building a Navmesh Agent Point and Click Control\0302.Laying out a Sketch of a Point and Click Control System.mp4
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14,725,112 |
49478D36 |
Pluralsight Building AI-driven Characters Using Playmaker in Unity\03.Building a Navmesh Agent Point and Click Control\0303.Identifying the Root Object and Animator Component from within Playmaker.mp4
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18,669,822 |
29296FDA |
Pluralsight Building AI-driven Characters Using Playmaker in Unity\03.Building a Navmesh Agent Point and Click Control\0304.Using Layers to Determine What Object the Player Clicked On.mp4
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30,430,964 |
ED3FBD58 |
Pluralsight Building AI-driven Characters Using Playmaker in Unity\03.Building a Navmesh Agent Point and Click Control\0305.Adding Pathfinding Actions through the Ecosystem Browser.mp4
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8,198,322 |
DF118A58 |
Pluralsight Building AI-driven Characters Using Playmaker in Unity\03.Building a Navmesh Agent Point and Click Control\0306.Creating NavmeshAgent Destinations Using the New Actions.mp4
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18,514,805 |
DFF45C48 |
Pluralsight Building AI-driven Characters Using Playmaker in Unity\03.Building a Navmesh Agent Point and Click Control\0307.Investigating the Animator Parameters on the Hero's Animator Controller.mp4
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20,188,610 |
2A016345 |
Pluralsight Building AI-driven Characters Using Playmaker in Unity\03.Building a Navmesh Agent Point and Click Control\0308.Adding a Separate FSM to Handle Walking Animations.mp4
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25,247,527 |
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Pluralsight Building AI-driven Characters Using Playmaker in Unity\03.Building a Navmesh Agent Point and Click Control\0309.Negative Feedback A Shrug Animation to Show the Path Is Invalid.mp4
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Pluralsight Building AI-driven Characters Using Playmaker in Unity\04.Adding an Attack Sequence\0401.Sketching a Flowchart of the Attack Sequence.mp4
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Pluralsight Building AI-driven Characters Using Playmaker in Unity\04.Adding an Attack Sequence\0402.Checking the Distance from the Player to the Enemy.mp4
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Pluralsight Building AI-driven Characters Using Playmaker in Unity\04.Adding an Attack Sequence\0403.Carrying out an Attack Animation.mp4
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Pluralsight Building AI-driven Characters Using Playmaker in Unity\05.The Powerup Communicating Between FSMs\0501.Powerup Introduction.mp4
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Pluralsight Building AI-driven Characters Using Playmaker in Unity\05.The Powerup Communicating Between FSMs\0502.Creating a New FSM to Handle Player Stats.mp4
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Pluralsight Building AI-driven Characters Using Playmaker in Unity\05.The Powerup Communicating Between FSMs\0503.Handling Trigger Enter and Exit Events on the Powerup Altar.mp4
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Pluralsight Building AI-driven Characters Using Playmaker in Unity\05.The Powerup Communicating Between FSMs\0504.Sending Events and Changing Variables Between Two FSMs.mp4
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Pluralsight Building AI-driven Characters Using Playmaker in Unity\05.The Powerup Communicating Between FSMs\0505.Using a Global Variable to Control a UI Element.mp4
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Pluralsight Building AI-driven Characters Using Playmaker in Unity\05.The Powerup Communicating Between FSMs\0506.Adding Visual Feedback Using iTween to Shake the Camera.mp4
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Pluralsight Building AI-driven Characters Using Playmaker in Unity\05.The Powerup Communicating Between FSMs\0507.Using an Ease Curve to Animate a Float Variable.mp4
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Pluralsight Building AI-driven Characters Using Playmaker in Unity\05.The Powerup Communicating Between FSMs\0508.Lowering the Player's Health and Affecting the Heads-up Display.mp4
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29,698,883 |
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Pluralsight Building AI-driven Characters Using Playmaker in Unity\05.The Powerup Communicating Between FSMs\0509.Providing Diegetic Sound and Visuals on the Hero's Sword.mp4
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Pluralsight Building AI-driven Characters Using Playmaker in Unity\05.The Powerup Communicating Between FSMs\0510.Preparing the Ice Prefab to Be Instantiated.mp4
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Pluralsight Building AI-driven Characters Using Playmaker in Unity\05.The Powerup Communicating Between FSMs\0511.Laying out the FSM to Handle the Shot Being Fired.mp4
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Pluralsight Building AI-driven Characters Using Playmaker in Unity\05.The Powerup Communicating Between FSMs\0512.Instantiating the Ice Prefab and Altering the Player Stats.mp4
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Pluralsight Building AI-driven Characters Using Playmaker in Unity\06.The Enemy Enhancing an Agent's Decisions\0601.Introduction to the Enemy.mp4
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Pluralsight Building AI-driven Characters Using Playmaker in Unity\06.The Enemy Enhancing an Agent's Decisions\0602.Laying out Scene Objects and Adding a Cinemachine Group Target Camera.mp4
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Pluralsight Building AI-driven Characters Using Playmaker in Unity\06.The Enemy Enhancing an Agent's Decisions\0603.Making a Patrol Sequence for the Enemy Guard.mp4
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Pluralsight Building AI-driven Characters Using Playmaker in Unity\06.The Enemy Enhancing an Agent's Decisions\0604.Syncing Footsteps with the Enemy's Animator Component.mp4
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Pluralsight Building AI-driven Characters Using Playmaker in Unity\06.The Enemy Enhancing an Agent's Decisions\0605.Laying out an Attack Sequence for the Enemy.mp4
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Pluralsight Building AI-driven Characters Using Playmaker in Unity\06.The Enemy Enhancing an Agent's Decisions\0606.Preparing a New FSM on the Enemy for Handling Line of Sight.mp4
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Pluralsight Building AI-driven Characters Using Playmaker in Unity\06.The Enemy Enhancing an Agent's Decisions\0607.Implementing Line of Sight and Providing Feedback to the Decisions FSM.mp4
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Pluralsight Building AI-driven Characters Using Playmaker in Unity\06.The Enemy Enhancing an Agent's Decisions\0608.Implementing Actions for the Attack Sequence.mp4
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Pluralsight Building AI-driven Characters Using Playmaker in Unity\06.The Enemy Enhancing an Agent's Decisions\0609.Implementing the Hiding Sequence.mp4
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Pluralsight Building AI-driven Characters Using Playmaker in Unity\06.The Enemy Enhancing an Agent's Decisions\0610.Making the Enemy React to the Ice Shot.mp4
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Pluralsight Building AI-driven Characters Using Playmaker in Unity\06.The Enemy Enhancing an Agent's Decisions\0611.Handling Collisions on the Enemy's Weapon Using Animated Triggers.mp4
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Pluralsight Building AI-driven Characters Using Playmaker in Unity\06.The Enemy Enhancing an Agent's Decisions\0612.Tracking the Enemy's Health in a Stats FSM.mp4
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Pluralsight Building AI-driven Characters Using Playmaker in Unity\06.The Enemy Enhancing an Agent's Decisions\0613.Using an FSM on the Hero to Do Damage to the Enemy on Weapon Contact.mp4
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Pluralsight Building AI-driven Characters Using Playmaker in Unity\06.The Enemy Enhancing an Agent's Decisions\0614.Tracking the Hero's Health and Receiving Damage from the Enemy's Weapon.mp4
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Pluralsight Building AI-driven Characters Using Playmaker in Unity\06.The Enemy Enhancing an Agent's Decisions\0615.Testing with Multiple Enemies.mp4
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Pluralsight Building AI-driven Characters Using Playmaker in Unity\Exercise Files\unity-building-ai-driven-characters-using-playmaker.zip |
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Pluralsight Building AI-driven Characters Using Playmaker in Unity\01.Course Overview |
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Total size: |
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RAR Recovery |
Present (Protect+) |
18,349,850 |
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