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  • U: Anonymous
  • D: 2018-10-20 14:47:25
  • C: APPS

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ReScene version pyReScene Auto 0.7 JGTiSO File size CRC
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31,545
Stored files
5,914 0AE24AD6
950 1CE5DFDC
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Total size: 1,857,484,551
Archived files
Pluralsight Building AI-driven Characters Using Playmaker in Unity\01.Course Overview\0101.Course Overview.mp4 [3f67d319c3af7bce] 13,482,888 8189FE78
Pluralsight Building AI-driven Characters Using Playmaker in Unity\02.Introduction and Project Layout\0201.Playmaker Introduction.mp4 [677b1e7b4c5601ab] 16,094,436 01D3F0CB
Pluralsight Building AI-driven Characters Using Playmaker in Unity\03.Building a Navmesh Agent Point and Click Control\0301.Adding a Brain to the Hero Character.mp4 [ab4672084c2903fb] 36,330,708 40E6FC53
Pluralsight Building AI-driven Characters Using Playmaker in Unity\03.Building a Navmesh Agent Point and Click Control\0302.Laying out a Sketch of a Point and Click Control System.mp4 [a9f4a81023f1209d] 14,725,112 49478D36
Pluralsight Building AI-driven Characters Using Playmaker in Unity\03.Building a Navmesh Agent Point and Click Control\0303.Identifying the Root Object and Animator Component from within Playmaker.mp4 [f5cc9c1b2ad02006] 18,669,822 29296FDA
Pluralsight Building AI-driven Characters Using Playmaker in Unity\03.Building a Navmesh Agent Point and Click Control\0304.Using Layers to Determine What Object the Player Clicked On.mp4 [9c2de2221b92c3ba] 30,430,964 ED3FBD58
Pluralsight Building AI-driven Characters Using Playmaker in Unity\03.Building a Navmesh Agent Point and Click Control\0305.Adding Pathfinding Actions through the Ecosystem Browser.mp4 [2ac5716a8384b700] 8,198,322 DF118A58
Pluralsight Building AI-driven Characters Using Playmaker in Unity\03.Building a Navmesh Agent Point and Click Control\0306.Creating NavmeshAgent Destinations Using the New Actions.mp4 [2c66ab16764d9321] 18,514,805 DFF45C48
Pluralsight Building AI-driven Characters Using Playmaker in Unity\03.Building a Navmesh Agent Point and Click Control\0307.Investigating the Animator Parameters on the Hero's Animator Controller.mp4 [751631e47a2c814] 20,188,610 2A016345
Pluralsight Building AI-driven Characters Using Playmaker in Unity\03.Building a Navmesh Agent Point and Click Control\0308.Adding a Separate FSM to Handle Walking Animations.mp4 [422a6247c21d2dee] 25,247,527 B001295F
Pluralsight Building AI-driven Characters Using Playmaker in Unity\03.Building a Navmesh Agent Point and Click Control\0309.Negative Feedback A Shrug Animation to Show the Path Is Invalid.mp4 [3c8bc00df331b5ca] 22,538,659 B6E71779
Pluralsight Building AI-driven Characters Using Playmaker in Unity\04.Adding an Attack Sequence\0401.Sketching a Flowchart of the Attack Sequence.mp4 [386044dcab23d051] 26,243,131 A3B1399B
Pluralsight Building AI-driven Characters Using Playmaker in Unity\04.Adding an Attack Sequence\0402.Checking the Distance from the Player to the Enemy.mp4 [e734068043b8680b] 37,632,765 777E3D73
Pluralsight Building AI-driven Characters Using Playmaker in Unity\04.Adding an Attack Sequence\0403.Carrying out an Attack Animation.mp4 [b008caa5de948ab4] 37,130,387 BCDE7184
Pluralsight Building AI-driven Characters Using Playmaker in Unity\05.The Powerup Communicating Between FSMs\0501.Powerup Introduction.mp4 [4fc30bb8fbaad941] 13,331,066 EAC23542
Pluralsight Building AI-driven Characters Using Playmaker in Unity\05.The Powerup Communicating Between FSMs\0502.Creating a New FSM to Handle Player Stats.mp4 [66856d67b876ae8b] 35,570,024 70B66461
Pluralsight Building AI-driven Characters Using Playmaker in Unity\05.The Powerup Communicating Between FSMs\0503.Handling Trigger Enter and Exit Events on the Powerup Altar.mp4 [6ab5617038dc5c12] 18,484,985 D3585268
Pluralsight Building AI-driven Characters Using Playmaker in Unity\05.The Powerup Communicating Between FSMs\0504.Sending Events and Changing Variables Between Two FSMs.mp4 [7df603f473af40ea] 15,325,159 77E6D80D
Pluralsight Building AI-driven Characters Using Playmaker in Unity\05.The Powerup Communicating Between FSMs\0505.Using a Global Variable to Control a UI Element.mp4 [70be708553875abd] 19,351,259 72B02F32
Pluralsight Building AI-driven Characters Using Playmaker in Unity\05.The Powerup Communicating Between FSMs\0506.Adding Visual Feedback Using iTween to Shake the Camera.mp4 [78c90b030d19f7cb] 21,062,076 F85C575D
Pluralsight Building AI-driven Characters Using Playmaker in Unity\05.The Powerup Communicating Between FSMs\0507.Using an Ease Curve to Animate a Float Variable.mp4 [35c6157d46f8c955] 17,456,162 8D95444A
Pluralsight Building AI-driven Characters Using Playmaker in Unity\05.The Powerup Communicating Between FSMs\0508.Lowering the Player's Health and Affecting the Heads-up Display.mp4 [8ec390c37bfe5416] 29,698,883 DA738CEA
Pluralsight Building AI-driven Characters Using Playmaker in Unity\05.The Powerup Communicating Between FSMs\0509.Providing Diegetic Sound and Visuals on the Hero's Sword.mp4 [61f74d90eefd0523] 41,185,314 6D60DFA8
Pluralsight Building AI-driven Characters Using Playmaker in Unity\05.The Powerup Communicating Between FSMs\0510.Preparing the Ice Prefab to Be Instantiated.mp4 [29c1416b34aaeda9] 42,646,815 AB453494
Pluralsight Building AI-driven Characters Using Playmaker in Unity\05.The Powerup Communicating Between FSMs\0511.Laying out the FSM to Handle the Shot Being Fired.mp4 [9df9ed5b388df53] 8,587,517 8782BFDE
Pluralsight Building AI-driven Characters Using Playmaker in Unity\05.The Powerup Communicating Between FSMs\0512.Instantiating the Ice Prefab and Altering the Player Stats.mp4 [b22d4c85dd90b6b1] 45,519,571 DAF9FBD0
Pluralsight Building AI-driven Characters Using Playmaker in Unity\06.The Enemy Enhancing an Agent's Decisions\0601.Introduction to the Enemy.mp4 [98025d67211daee0] 15,542,339 7A40F2B6
Pluralsight Building AI-driven Characters Using Playmaker in Unity\06.The Enemy Enhancing an Agent's Decisions\0602.Laying out Scene Objects and Adding a Cinemachine Group Target Camera.mp4 [a72c1777ff29c949] 45,101,225 ED83AF55
Pluralsight Building AI-driven Characters Using Playmaker in Unity\06.The Enemy Enhancing an Agent's Decisions\0603.Making a Patrol Sequence for the Enemy Guard.mp4 [26b504fe503b5398] 23,656,839 658D429E
Pluralsight Building AI-driven Characters Using Playmaker in Unity\06.The Enemy Enhancing an Agent's Decisions\0604.Syncing Footsteps with the Enemy's Animator Component.mp4 [59d27db20f7a2c48] 11,906,629 6FF03217
Pluralsight Building AI-driven Characters Using Playmaker in Unity\06.The Enemy Enhancing an Agent's Decisions\0605.Laying out an Attack Sequence for the Enemy.mp4 [77b76a383d2d80ba] 11,211,084 A39A5CF7
Pluralsight Building AI-driven Characters Using Playmaker in Unity\06.The Enemy Enhancing an Agent's Decisions\0606.Preparing a New FSM on the Enemy for Handling Line of Sight.mp4 [90acab9d3492189] 16,937,366 1E4930A5
Pluralsight Building AI-driven Characters Using Playmaker in Unity\06.The Enemy Enhancing an Agent's Decisions\0607.Implementing Line of Sight and Providing Feedback to the Decisions FSM.mp4 [e52781b903c9c903] 30,090,695 A4BF7414
Pluralsight Building AI-driven Characters Using Playmaker in Unity\06.The Enemy Enhancing an Agent's Decisions\0608.Implementing Actions for the Attack Sequence.mp4 [c3784d22edc85edc] 17,060,706 EBA00260
Pluralsight Building AI-driven Characters Using Playmaker in Unity\06.The Enemy Enhancing an Agent's Decisions\0609.Implementing the Hiding Sequence.mp4 [82fe87d212982c95] 38,358,538 8DB02E7E
Pluralsight Building AI-driven Characters Using Playmaker in Unity\06.The Enemy Enhancing an Agent's Decisions\0610.Making the Enemy React to the Ice Shot.mp4 [85db0a0d99f34b01] 24,879,647 0B2CA72B
Pluralsight Building AI-driven Characters Using Playmaker in Unity\06.The Enemy Enhancing an Agent's Decisions\0611.Handling Collisions on the Enemy's Weapon Using Animated Triggers.mp4 [aeb14c4acbb727a1] 25,690,638 DC7D7BF0
Pluralsight Building AI-driven Characters Using Playmaker in Unity\06.The Enemy Enhancing an Agent's Decisions\0612.Tracking the Enemy's Health in a Stats FSM.mp4 [17bbd82bb889b4f] 20,227,351 EAB547DA
Pluralsight Building AI-driven Characters Using Playmaker in Unity\06.The Enemy Enhancing an Agent's Decisions\0613.Using an FSM on the Hero to Do Damage to the Enemy on Weapon Contact.mp4 [90a3f77402d0347e] 15,180,621 990667F0
Pluralsight Building AI-driven Characters Using Playmaker in Unity\06.The Enemy Enhancing an Agent's Decisions\0614.Tracking the Hero's Health and Receiving Damage from the Enemy's Weapon.mp4 [4af152dd14fa8643] 16,975,938 AC3C74DE
Pluralsight Building AI-driven Characters Using Playmaker in Unity\06.The Enemy Enhancing an Agent's Decisions\0615.Testing with Multiple Enemies.mp4 [8eb9dc27925cd658] 12,210,014 A17B1047
Pluralsight Building AI-driven Characters Using Playmaker in Unity\Exercise Files\unity-building-ai-driven-characters-using-playmaker.zip 880,437,793 1719E67C
Pluralsight Building AI-driven Characters Using Playmaker in Unity\01.Course Overview 0 00000000
Pluralsight Building AI-driven Characters Using Playmaker in Unity\02.Introduction and Project Layout 0 00000000
Pluralsight Building AI-driven Characters Using Playmaker in Unity\03.Building a Navmesh Agent Point and Click Control 0 00000000
Pluralsight Building AI-driven Characters Using Playmaker in Unity\04.Adding an Attack Sequence 0 00000000
Pluralsight Building AI-driven Characters Using Playmaker in Unity\05.The Powerup Communicating Between FSMs 0 00000000
Pluralsight Building AI-driven Characters Using Playmaker in Unity\06.The Enemy Enhancing an Agent's Decisions 0 00000000
Pluralsight Building AI-driven Characters Using Playmaker in Unity\Exercise Files 0 00000000
Pluralsight Building AI-driven Characters Using Playmaker in Unity 0 00000000

Total size: 1,839,114,390
RAR Recovery
Present (Protect+) 18,349,850
Labels APPS