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Archived
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00001-The Course Overview.mp4
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00002-Introducing the THREE.js website.mp4
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18,294,283 |
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00003-3D Basics.mp4
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00004-Your first THREE.js web page`.mp4
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00005-The THREE.js Editor.mp4
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00006-Debugging Your Pages.mp4
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35,015,184 |
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00007-Let's Keep It Simple - Starting with a Box.mp4
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00008-Materials One - Basic and Wireframe.mp4
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00009-Spheres and Cylinders.mp4
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00010-Materials Two - Lambert and Phong.mp4
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00011-Cones and Tori.mp4
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00012-Scene Hierarchy.mp4
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00013-Perspective Camera.mp4
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00014-Orthographic Camera.mp4
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00015-Dummy Cameras and Lerping.mp4
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00016-Complex Camera Paths.mp4
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00017-Ambient and Hemisphere Lighting.mp4
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00018-Directional and Point Lighting.mp4
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00019-Spot and RectArea Lighting.mp4
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00020-Adding Shadows to Your Scenes.mp4
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00021-Physically Correct Lighting.mp4
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00022-Online Sources of 3D Assets.mp4
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00023-Using Blender with THREE.js.mp4
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00024-The GLTFLoader Class.mp4
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00025-The FBXLoader Class.mp4
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00026-LatheGeometry and ExtrudeGeometry.mp4
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00027-The Basics of the Animation System.mp4
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00028-Skinned Meshes.mp4
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00029-Switching and Blending Animations.mp4
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00030-Splitting an Animation Clip.mp4
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00031-A WASD Control System for a Player Character.mp4
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00032-THREE.js Post Processing.mp4
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00033-Introducing GLSL - ShaderMaterial.mp4
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00034-Introducing GLSL - Vertex Shaders.mp4
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00035-Introducing GLSL - Importance of Noise Function.mp4
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00036-Introducing GLSL - Textures.mp4
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9781838989279_Code.zip |
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