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Archived
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3ds Max 2018 Fundamentals\2.Getting Started with 3ds Max\03.Viewport Navigation.mp4
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3ds Max 2018 Fundamentals\2.Getting Started with 3ds Max\06.Transforming Objects.mp4
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3ds Max 2018 Fundamentals\2.Getting Started with 3ds Max\08.Grouping and Parenting.mp4
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3ds Max 2018 Fundamentals\2.Getting Started with 3ds Max\07.Sub-object Modes.mp4
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3ds Max 2018 Fundamentals\2.Getting Started with 3ds Max\02.Learning the Interface.mp4
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3ds Max 2018 Fundamentals\2.Getting Started with 3ds Max\05.Object Creation and Selection.mp4
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3ds Max 2018 Fundamentals\2.Getting Started with 3ds Max\04.Creating Project Folders.mp4
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3ds Max 2018 Fundamentals\4.Model Detailing\25.Creating the Back Frame.mp4
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3ds Max 2018 Fundamentals\4.Model Detailing\16.Detailing the Cockpit.mp4
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3ds Max 2018 Fundamentals\4.Model Detailing\22.Creating the Frame and Fabric Connectors.mp4
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3ds Max 2018 Fundamentals\4.Model Detailing\18.Placing the Engine.mp4
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3ds Max 2018 Fundamentals\4.Model Detailing\20.Adding the Grill.mp4
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3ds Max 2018 Fundamentals\4.Model Detailing\24.Creating the Back Sail.mp4
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3ds Max 2018 Fundamentals\4.Model Detailing\17.Modeling the Main Engine.mp4
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3ds Max 2018 Fundamentals\4.Model Detailing\23.Building the Large Connector.mp4
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3ds Max 2018 Fundamentals\4.Model Detailing\19.Finishing the Engine Pieces.mp4
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3ds Max 2018 Fundamentals\4.Model Detailing\21.Modeling the Front Sail.mp4
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3ds Max 2018 Fundamentals\9.Dynamic Simulations in 3ds Max\59.Dynamics Basics.mp4
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3ds Max 2018 Fundamentals\9.Dynamic Simulations in 3ds Max\61.Forces and Space Warps.mp4
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3ds Max 2018 Fundamentals\9.Dynamic Simulations in 3ds Max\60.Creating the Particles Material.mp4
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3ds Max 2018 Fundamentals\6.Materials and Textures\40.Using Bump Maps.mp4
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3ds Max 2018 Fundamentals\6.Materials and Textures\35.Modifying Materials.mp4
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3ds Max 2018 Fundamentals\6.Materials and Textures\34.Applying Simple Materials.mp4
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3ds Max 2018 Fundamentals\6.Materials and Textures\38.Finishing the UVs.mp4
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3ds Max 2018 Fundamentals\6.Materials and Textures\41.Adding a Subsurface-type Glow.mp4
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3ds Max 2018 Fundamentals\6.Materials and Textures\36.UV Basics.mp4
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3ds Max 2018 Fundamentals\6.Materials and Textures\39.Using File Textures with Materials.mp4
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3ds Max 2018 Fundamentals\6.Materials and Textures\37.Creating UVs for the Body.mp4
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3ds Max 2018 Fundamentals\3.Basic Modeling\09.Adding Reference Images.mp4
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3ds Max 2018 Fundamentals\3.Basic Modeling\11.Adding the Sides of the Body.mp4
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3ds Max 2018 Fundamentals\3.Basic Modeling\14.Modeling the Front Vent.mp4
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3ds Max 2018 Fundamentals\3.Basic Modeling\12.Modeling the Top.mp4
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3ds Max 2018 Fundamentals\3.Basic Modeling\13.Modeling a Rough Cockpit.mp4
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3ds Max 2018 Fundamentals\3.Basic Modeling\15.Starting the Engine Area.mp4
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3ds Max 2018 Fundamentals\3.Basic Modeling\10.Building the Body Core.mp4
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3ds Max 2018 Fundamentals\1.Course Overview\01.Course Overview.mp4
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3ds Max 2018 Fundamentals\8.Animation in 3ds Max\58.Secondary Animations.mp4
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3ds Max 2018 Fundamentals\8.Animation in 3ds Max\57.Camera Animation.mp4
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3ds Max 2018 Fundamentals\8.Animation in 3ds Max\54.Animation Basics.mp4
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3ds Max 2018 Fundamentals\8.Animation in 3ds Max\55.Blocking in Animation.mp4
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3ds Max 2018 Fundamentals\8.Animation in 3ds Max\56.Using the Curve Editor.mp4
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3ds Max 2018 Fundamentals\7.Rigging for Animation\49.Rigging Cables.mp4
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3ds Max 2018 Fundamentals\7.Rigging for Animation\43.Resetting and Freezing Transforms.mp4
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3ds Max 2018 Fundamentals\7.Rigging for Animation\47.Creating Bones.mp4
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3ds Max 2018 Fundamentals\7.Rigging for Animation\52.Wiring Parameters.mp4
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3ds Max 2018 Fundamentals\7.Rigging for Animation\44.Grouping Assets.mp4
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3ds Max 2018 Fundamentals\7.Rigging for Animation\48.Creating IK Solvers.mp4
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3ds Max 2018 Fundamentals\7.Rigging for Animation\50.Skinning the Wings.mp4
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3ds Max 2018 Fundamentals\7.Rigging for Animation\45.Creating the Controls.mp4
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3ds Max 2018 Fundamentals\7.Rigging for Animation\53.Reaction Manager.mp4
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3ds Max 2018 Fundamentals\7.Rigging for Animation\46.Creating the Wing Controls.mp4
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3ds Max 2018 Fundamentals\7.Rigging for Animation\42.Cleaning up Assets.mp4
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3ds Max 2018 Fundamentals\7.Rigging for Animation\51.Custom Attributes.mp4
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3ds Max 2018 Fundamentals\10.Lighting and Rendering\63.Working with Arnold Lights in 3ds Max.mp4
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3ds Max 2018 Fundamentals\10.Lighting and Rendering\67.Adding Motion Blur.mp4
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3ds Max 2018 Fundamentals\10.Lighting and Rendering\64.Applying Rendering Overrides to Objects.mp4
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3ds Max 2018 Fundamentals\10.Lighting and Rendering\68.Outputting the Final Rendered Sequence.mp4
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3ds Max 2018 Fundamentals\10.Lighting and Rendering\65.Adding Lights to the Scene.mp4
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3ds Max 2018 Fundamentals\10.Lighting and Rendering\66.Resolving Transparency Issues in the Render.mp4
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3ds Max 2018 Fundamentals\10.Lighting and Rendering\62.Exploring the Render Engines in 3ds Max.mp4
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3ds Max 2018 Fundamentals\10.Lighting and Rendering\69.Converting the Rendered Sequence into a Movie.mp4
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3ds Max 2018 Fundamentals\5.Model Finishing and Delivery\31.Modeling the Lower Rudder Connector.mp4
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3ds Max 2018 Fundamentals\5.Model Finishing and Delivery\29. Modeling the Mast.mp4
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3ds Max 2018 Fundamentals\5.Model Finishing and Delivery\32.Finishing the Rudder Connector.mp4
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3ds Max 2018 Fundamentals\5.Model Finishing and Delivery\26.Mirroring Geometry.mp4
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3ds Max 2018 Fundamentals\5.Model Finishing and Delivery\28.Building the Mast Pivot.mp4
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3ds Max 2018 Fundamentals\5.Model Finishing and Delivery\33.Adding Cables and Connectors.mp4
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3ds Max 2018 Fundamentals\5.Model Finishing and Delivery\30.Building the Lower Rudder.mp4
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3ds Max 2018 Fundamentals\5.Model Finishing and Delivery\27.Building the Upper Rudder.mp4
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3ds Max 2018 Fundamentals\2.Getting Started with 3ds Max |
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