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Archived
files |
2 - Design, Concepting, and Player Comfort\02 - VR Design Considerations.mp4
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2 - Design, Concepting, and Player Comfort\05 - Team Development and Scope.mp4
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2 - Design, Concepting, and Player Comfort\04 - The Iterative Design Process.mp4
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2 - Design, Concepting, and Player Comfort\03 - Experience Designer Role.mp4
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virtual-reality-designing.zip |
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1 - Course Overview\01 - Course Overview.mp4
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3 - VR Platforms and Cross-Compatibility\09 - Designing for a Platform.mp4
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3 - VR Platforms and Cross-Compatibility\07 - Unity Project Setup.mp4
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3 - VR Platforms and Cross-Compatibility\10 - Daydream Project Setup.mp4
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3 - VR Platforms and Cross-Compatibility\06 - Platform Pros and Cons.mp4
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3 - VR Platforms and Cross-Compatibility\08 - Platform-agnostic Design.mp4
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5 - Polishing a Prototype\20 - Balancing and Tuning.mp4
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5 - Polishing a Prototype\18 - Adding 'Juice'.mp4
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5 - Polishing a Prototype\16 - Improving the Experience.mp4
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5 - Polishing a Prototype\19 - Testing on the Vive.mp4
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5 - Polishing a Prototype\17 - Integrating Art Assets.mp4
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6 - Creating a Production Plan\23 - Establishing a Team and Budget.mp4
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6 - Creating a Production Plan\22 - Setting a Release Date.mp4
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6 - Creating a Production Plan\21 - Choosing Target Platforms.mp4
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4 - Playtesting, Analyzing, and Iterating\12 - Organizing a Playlist.mp4
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4 - Playtesting, Analyzing, and Iterating\11 - Finding a Target Audience.mp4
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4 - Playtesting, Analyzing, and Iterating\14 - Creating a Player Survey.mp4
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4 - Playtesting, Analyzing, and Iterating\15 - Analyzing the Results.mp4
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4 - Playtesting, Analyzing, and Iterating\13 - Testing and Recording on the Vive.mp4
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2 - Design, Concepting, and Player Comfort |
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1 - Course Overview |
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3 - VR Platforms and Cross-Compatibility |
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5 - Polishing a Prototype |
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6 - Creating a Production Plan |
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4 - Playtesting, Analyzing, and Iterating |
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Total size: |
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