RAR-files |
ilearn-unfsfu5tu2020.rar |
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ilearn-unfsfu5tu2020.r00 |
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ilearn-unfsfu5tu2020.r01 |
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Total size: |
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Archived
files |
6. Understanding Clients and Servers.mp4
[c108e2570aa34f26]
|
40,117,857 |
7C7D3F75 |
9. The Network Manager Part 1.mp4
[7d97e709e8d38b84]
|
52,333,777 |
7B12E334 |
10. The Network Manager Part 2.mp4
[6e6fa1ec8f26a528]
|
62,432,481 |
6FCCED63 |
11. How Interpolation Works.mp4
[88b4412097dd6722]
|
49,765,461 |
1BF5005A |
12. The Network Transform.mp4
[9078acdef27529c0]
|
70,777,487 |
D2B88802 |
13. Setting Up Different Player Starting Positions.mp4
[2b4d6cb9e222db08]
|
26,880,572 |
BD41DDD6 |
14. Attaching the Camera to Player's Camera.mp4
[339deb32ff14660b]
|
38,448,727 |
898265E9 |
16. Who's who Adding Names Above the Player Characters.mp4
[e98d71468ad309e7]
|
92,975,149 |
C0C403EE |
17. Adding Names Part 2.mp4
[9134ab07a8b752d6]
|
89,746,972 |
A5EA5B93 |
18. Further Customisation Changing Colours Over the Network.mp4
[4db02a5c4c3e8b71]
|
43,155,644 |
013AB777 |
20. Syncing Values to a Late Client Connection.mp4
[5d769242a05f3695]
|
41,480,095 |
BB74C0CC |
21. A Recap of Synchronising Character States around the Network.mp4
[eb8050be1a348884]
|
5,085,170 |
61C4162A |
22. Shooting Bullets Part 1.mp4
[dfbd8439ba8e00db]
|
87,309,509 |
FC7016F0 |
23. Shooting Bullets Part 2.mp4
[f0afa29b52dd031a]
|
63,308,536 |
34ED2DB6 |
25. Remote Procedure Calls Demonstration.mp4
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|
4,101,381 |
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26. Shooting Bullets Part 3.mp4
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34,660,271 |
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27. Shooting Bullets Part 4.mp4
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|
91,362,382 |
330A01A2 |
28. Shooting Bullets Part 5.mp4
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52,395,170 |
64ECB5FD |
29. Synching Humanoid Animations.mp4
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|
88,726,405 |
31DC6C19 |
30. Picking a Custom Character Player.mp4
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|
46,932,427 |
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31. Registering Callback Functions.mp4
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|
4,351,920 |
535E30C8 |
32. Selecting a Player Character Before Connecting.mp4
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|
21,425,370 |
56D382B7 |
33. Changing Player Characters After Connection.mp4
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|
30,712,478 |
80252A40 |
34. Customising Across Multiple Characters Part 1.mp4
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|
44,307,148 |
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35. Customising Across Multiple Characters Part 2.mp4
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|
57,410,881 |
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38. Adding a Lobby to an Existing Networked Game..mp4
[f759385fba945b6b]
|
47,050,501 |
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39. Passing Lobby Values to the Game Scene.mp4
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|
27,681,995 |
B6F9A914 |
40. Customising the Lobby.mp4
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|
50,634,854 |
D0402367 |
41. Coding the Custom Lobby.mp4
[ed5098061f745696]
|
44,453,246 |
08E66FDB |
42. Matchmaking.mp4
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|
18,828,156 |
566ACC0A |
45. Where to Now.mp4
[9a682ea159db1cee]
|
262,731,588 |
43D6400C |
1. Before We Start. What to Use Unity 2020.mp4
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|
104,533,714 |
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3. Join the H3D Student Community.mp4
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15,995,191 |
A1668F27 |
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Total size: |
1,812,112,515 |
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