"Glory is acquired by virtue but preserved by letters." ―Petrarch
  • U: Anonymous
  • D: 2019-03-27 23:34:24
  • C: APPS
Compression is used

RELEASE >

ReScene version pyReScene Auto 0.7 APoLLo File size CRC
Download
8,826
Stored files
1,059 FB356B57
1,197 7CEC2F50
RAR-files
lynda.3ds.max.-.substance.to.arnold-apollo.rar 50,000,000 E1B2D283
lynda.3ds.max.-.substance.to.arnold-apollo.r00 50,000,000 28F3841E
lynda.3ds.max.-.substance.to.arnold-apollo.r01 50,000,000 90F06B48
lynda.3ds.max.-.substance.to.arnold-apollo.r02 50,000,000 5308C199
lynda.3ds.max.-.substance.to.arnold-apollo.r03 50,000,000 E56EEFBF
lynda.3ds.max.-.substance.to.arnold-apollo.r04 50,000,000 D92CD518
lynda.3ds.max.-.substance.to.arnold-apollo.r05 50,000,000 F6A79617
lynda.3ds.max.-.substance.to.arnold-apollo.r06 50,000,000 250EEA7B
lynda.3ds.max.-.substance.to.arnold-apollo.r07 50,000,000 05392623
lynda.3ds.max.-.substance.to.arnold-apollo.r08 50,000,000 9F86B7DD
lynda.3ds.max.-.substance.to.arnold-apollo.r09 50,000,000 A6127C56
lynda.3ds.max.-.substance.to.arnold-apollo.r10 50,000,000 66787802
lynda.3ds.max.-.substance.to.arnold-apollo.r11 50,000,000 9E83A5F0
lynda.3ds.max.-.substance.to.arnold-apollo.r12 50,000,000 F38BF6DB
lynda.3ds.max.-.substance.to.arnold-apollo.r13 50,000,000 2FA53936
lynda.3ds.max.-.substance.to.arnold-apollo.r14 50,000,000 1FEE81C9
lynda.3ds.max.-.substance.to.arnold-apollo.r15 50,000,000 B911C05C
lynda.3ds.max.-.substance.to.arnold-apollo.r16 50,000,000 B933FBE0
lynda.3ds.max.-.substance.to.arnold-apollo.r17 50,000,000 3F038212
lynda.3ds.max.-.substance.to.arnold-apollo.r18 50,000,000 C3485988
lynda.3ds.max.-.substance.to.arnold-apollo.r19 40,314,234 4FFC089E

Total size: 1,040,314,234
Archived files
01. Welcome - 123s.mp4 11,336,096 D912473E
02. What you should know - 65s.mp4 3,733,422 3EFABF05
03. Exercise files - 63s.mp4 1,411,830 393779F5
04. The 3ds Max project folder - 96s.mp4 4,414,791 38C1F02D
05. A word on gamma and units - 164s.mp4 6,147,851 0E4F2479
06. How scenes are set up - 175s.mp4 7,530,438 85EC0CD8
07. 3ds Max bugs that you may need to work around - 219s.mp4 9,149,022 233B48F8
08. What are substances and why use them - 207s.mp4 8,132,541 BE97FA9E
09. The substance toolset - 270s.mp4 15,383,676 C6C91403
10. Choosing your workflow mode - 213s.mp4 8,739,566 C99D8834
11. Using substance files in 3ds Max - 186s.mp4 9,145,150 54C3D1C7
12. The substanceĀ settings dialogue - 210s.mp4 9,142,789 8335AA40
13. Using the 3ds Max asset library - 249s.mp4 12,447,696 68F4E41A
14. Loading the Bitmap2Material node - 212s.mp4 9,472,398 240C4FF8
15. Setting up the Bitmap2Material node - 155s.mp4 7,652,464 8836E67A
16. Building up your material - 354s.mp4 19,978,477 1490E6C5
17. Swapping out the bitmaps - 249s.mp4 14,221,244 EB719BE8
18. Creating bitmap output files - 242s.mp4 13,278,392 BFF8E8EC
19. An overview of your material - 196s.mp4 10,757,086 51120181
20. Metal, rough to spec, and gloss conversion for Arnold v4 - 235s.mp4 11,695,726 755F7570
21. Exporting a substance - 150s.mp4 7,564,753 4193ADAC
22. Using a substance with Arnold - 181s.mp4 10,647,527 468589DA
23. Improving your substance results - 397s.mp4 22,134,147 0FFC6267
24. Augmenting a substance using Max nodes - 291s.mp4 16,416,852 3C06E666
25. Resolution tweak - 148s.mp4 9,408,097 3CD932C8
26. Plugin features - 266s.mp4 15,161,872 48D089B2
27. Exporting map types - 186s.mp4 9,789,193 6240EB2D
28. Using EXR maps in Arnold - 232s.mp4 14,509,185 7BAB9412
29. Using 8-bit maps in Arnold - 248s.mp4 16,584,617 637DD969
30. Setting up a custom output - 268s.mp4 15,250,461 4A0044A4
31. An overview of your material - 150s.mp4 7,430,104 C808DAEA
32. Exporting your map types - 227s.mp4 10,843,366 58A283AB
33. Exporting PSD files - 99s.mp4 5,423,054 760D5BE3
34. Using the EXRs in Arnold - 159s.mp4 11,649,707 F8B8CA01
35. Using the PSD file - 190s.mp4 11,821,362 78E2FBFA
36. Final render settings - 216s.mp4 16,728,095 156962AC
37. Next steps - 85s.mp4 6,946,149 853E10E3
Ex_Files_3ds_Max_Substance_to_Arnold.zip 721,727,389 E1EAE45C

Total size: 1,123,806,585
RAR Recovery
Not Present
Labels GAME, HANDHELD, NINTENDO, 3DS