RAR-files |
lynda.c.plus.plus.game.programming.1-apollo.rar |
50,000,000 |
D33DF490 |
lynda.c.plus.plus.game.programming.1-apollo.r00 |
50,000,000 |
139A4A25 |
lynda.c.plus.plus.game.programming.1-apollo.r01 |
50,000,000 |
900523DD |
lynda.c.plus.plus.game.programming.1-apollo.r02 |
50,000,000 |
F24B9E92 |
lynda.c.plus.plus.game.programming.1-apollo.r03 |
50,000,000 |
97976819 |
lynda.c.plus.plus.game.programming.1-apollo.r04 |
50,000,000 |
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lynda.c.plus.plus.game.programming.1-apollo.r05 |
50,000,000 |
30929B1E |
lynda.c.plus.plus.game.programming.1-apollo.r06 |
50,000,000 |
7CB23B1D |
lynda.c.plus.plus.game.programming.1-apollo.r07 |
50,000,000 |
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lynda.c.plus.plus.game.programming.1-apollo.r08 |
50,000,000 |
99339E36 |
lynda.c.plus.plus.game.programming.1-apollo.r09 |
50,000,000 |
F84FBCAC |
lynda.c.plus.plus.game.programming.1-apollo.r10 |
50,000,000 |
C6951A2B |
lynda.c.plus.plus.game.programming.1-apollo.r11 |
50,000,000 |
77E62E86 |
lynda.c.plus.plus.game.programming.1-apollo.r12 |
50,000,000 |
CF6CE7B7 |
lynda.c.plus.plus.game.programming.1-apollo.r13 |
33,615,843 |
7A8B29AB |
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Total size: |
733,615,843 |
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Archived
files |
01. The course overview - 265s.mp4 |
18,103,382 |
0A19D79D |
02. The games, C++, and SFML - 262s.mp4 |
11,359,850 |
DEF2E8CA |
03. Setting up the development environment - 383s.mp4 |
15,985,268 |
C8BB6385 |
04. Planning Timber!!! and creating a project from the template - 221s.mp4 |
7,391,970 |
5CE33DA4 |
05. Adding project assets and understanding coordinates - 290s.mp4 |
9,063,109 |
1FA9E4B9 |
06. Starting to code the game - 518s.mp4 |
15,622,460 |
431B8B39 |
07. Opening a window using SFML - 326s.mp4 |
11,596,581 |
4047FB75 |
08. The main game loop - 271s.mp4 |
16,008,194 |
5377E49F |
09. Drawing the game background - 215s.mp4 |
12,440,043 |
D16078C8 |
10. Handling errors - 205s.mp4 |
5,263,801 |
6D510A53 |
11. C++ variables - 361s.mp4 |
10,028,585 |
F8AED958 |
12. Manipulating variables - 183s.mp4 |
4,461,807 |
456CEB5E |
13. Adding clouds, a tree, and a buzzing bee - 300s.mp4 |
12,884,394 |
AF445B02 |
14. Random numbers - 202s.mp4 |
4,366,949 |
7D37A6FD |
15. Making decisions with if and else - 314s.mp4 |
7,226,668 |
A994C8C0 |
16. Timing - 253s.mp4 |
7,025,413 |
A3B9447B |
17. Moving the clouds and the bee - 394s.mp4 |
17,651,997 |
0220F7F4 |
18. Pausing and restarting the game - 221s.mp4 |
10,946,486 |
2CEA54CB |
19. C++ strings, SFML text, and gont - 197s.mp4 |
4,900,106 |
1313E641 |
20. Adding a score and a message - 394s.mp4 |
15,676,468 |
4A2043BB |
21. Adding a time bar - 367s.mp4 |
13,131,248 |
0962FD65 |
22. Loops - 303s.mp4 |
6,793,989 |
F3F781A4 |
23. Arrays - 245s.mp4 |
5,238,339 |
AEB3F92E |
24. Making decisions with switch - 108s.mp4 |
2,557,691 |
4FCD18D6 |
25. Class enumerations - 133s.mp4 |
3,062,630 |
9502B90C |
26. Getting started with functions - 635s.mp4 |
14,701,588 |
9FA36A6B |
27. Growing the branches - 487s.mp4 |
18,632,703 |
495E847D |
28. Preparing and drawing the player and other sprites - 191s.mp4 |
7,094,378 |
B061C3C7 |
29. Handling the player's input - 526s.mp4 |
20,229,958 |
4FC33F5D |
30. Handling death - 109s.mp4 |
4,385,262 |
A34C0673 |
31. Simple sound FX - 226s.mp4 |
9,617,085 |
BA1B3290 |
32. Improving the game and the code - 127s.mp4 |
3,794,247 |
2E49FA57 |
33. Planning and starting the zombie arena game - 442s.mp4 |
14,137,032 |
ADFA72BC |
34. Object-oriented programming - 981s.mp4 |
24,322,818 |
A0E24AB2 |
35. Building player - The first class - 1288s.mp4 |
42,899,100 |
83CED253 |
36. Controlling the game camera with SFML view - 268s.mp4 |
6,688,167 |
D995530D |
37. Starting the Zombie Arena game engine - 307s.mp4 |
11,696,452 |
1BE390B7 |
38. Managing the code files - 105s.mp4 |
3,794,954 |
57086050 |
39. Starting coding the main game loop - 488s.mp4 |
20,191,492 |
F1E33E27 |
40. C++ references - 397s.mp4 |
9,916,874 |
7537A5F0 |
41. SFML vertex arrays and sprite sheets - 480s.mp4 |
12,558,188 |
8EC4A619 |
42. Creating a randomly generated scrolling background - 488s.mp4 |
17,985,325 |
78906584 |
43. Using the background - 163s.mp4 |
5,978,208 |
50643D6B |
44. Getting started with pointers - 569s.mp4 |
12,991,230 |
2586E027 |
45. Working with pointers - 511s.mp4 |
12,175,733 |
9B22AFF8 |
46. The Standard Template Library - 490s.mp4 |
12,299,121 |
AAF1E4A3 |
47. The TextureHolder class - 357s.mp4 |
13,437,742 |
94A165CB |
48. Building a horde of zombies - 613s.mp4 |
25,659,515 |
24BA85D8 |
49. Creating a horde and bringing it back to life - 576s.mp4 |
27,881,717 |
2D6B65D5 |
50. Using the TextureHolder class for all textures - 150s.mp4 |
7,174,300 |
D9E24E68 |
51. Coding the bullet class - 662s.mp4 |
26,129,700 |
79D7BE93 |
52. Making the bullets fly - 470s.mp4 |
23,672,865 |
A045C63D |
53. Giving the player a crosshair - 160s.mp4 |
8,962,873 |
49FC63F1 |
54. Coding a class for pickups - 716s.mp4 |
27,003,602 |
D3D58D28 |
55. Using the pickup class - 182s.mp4 |
11,103,121 |
6BB2AF68 |
56. Detecting collisions - 492s.mp4 |
21,443,807 |
116A9144 |
57. Adding all the text and HUD objects - 266s.mp4 |
12,788,222 |
7630364E |
58. Updating the HUD each frame - 204s.mp4 |
10,668,068 |
5BB84379 |
59. Drawing the HUD, the home, and level-up screens - 163s.mp4 |
8,291,790 |
4850EE36 |
60. Saving and loading the high score - 193s.mp4 |
8,366,098 |
9E03E6E0 |
61. Preparing sound effects - 92s.mp4 |
4,004,360 |
6C921DE1 |
62. Leveling up - 160s.mp4 |
6,166,097 |
E5D84B00 |
63. Restarting the game - 64s.mp4 |
2,527,381 |
07F07DCB |
64. Playing the rest of the sounds - 194s.mp4 |
10,684,080 |
E27ED2F4 |
Ex_Files_C_Plus_Plus_Programming_1.zip |
16,281,824 |
9CA697C7 |
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Total size: |
807,124,505 |
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