The purpose of life is not happiness: it's usefulness.
Darius Foroux
  • U: Anonymous
  • D: 2019-04-17 14:34:00
  • C: Unknown
Compression is used

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ReScene version pyReScene Auto 0.7 APoLLo File size CRC
Download
9,922
Stored files
1,169 7E927815
870 650B8CF1
RAR-files
lynda.c.plus.plus.game.programming.1-apollo.rar 50,000,000 D33DF490
lynda.c.plus.plus.game.programming.1-apollo.r00 50,000,000 139A4A25
lynda.c.plus.plus.game.programming.1-apollo.r01 50,000,000 900523DD
lynda.c.plus.plus.game.programming.1-apollo.r02 50,000,000 F24B9E92
lynda.c.plus.plus.game.programming.1-apollo.r03 50,000,000 97976819
lynda.c.plus.plus.game.programming.1-apollo.r04 50,000,000 D86FE437
lynda.c.plus.plus.game.programming.1-apollo.r05 50,000,000 30929B1E
lynda.c.plus.plus.game.programming.1-apollo.r06 50,000,000 7CB23B1D
lynda.c.plus.plus.game.programming.1-apollo.r07 50,000,000 91003539
lynda.c.plus.plus.game.programming.1-apollo.r08 50,000,000 99339E36
lynda.c.plus.plus.game.programming.1-apollo.r09 50,000,000 F84FBCAC
lynda.c.plus.plus.game.programming.1-apollo.r10 50,000,000 C6951A2B
lynda.c.plus.plus.game.programming.1-apollo.r11 50,000,000 77E62E86
lynda.c.plus.plus.game.programming.1-apollo.r12 50,000,000 CF6CE7B7
lynda.c.plus.plus.game.programming.1-apollo.r13 33,615,843 7A8B29AB

Total size: 733,615,843
Archived files
01. The course overview - 265s.mp4 18,103,382 0A19D79D
02. The games, C++, and SFML - 262s.mp4 11,359,850 DEF2E8CA
03. Setting up the development environment - 383s.mp4 15,985,268 C8BB6385
04. Planning Timber!!! and creating a project from the template - 221s.mp4 7,391,970 5CE33DA4
05. Adding project assets and understanding coordinates - 290s.mp4 9,063,109 1FA9E4B9
06. Starting to code the game - 518s.mp4 15,622,460 431B8B39
07. Opening a window using SFML - 326s.mp4 11,596,581 4047FB75
08. The main game loop - 271s.mp4 16,008,194 5377E49F
09. Drawing the game background - 215s.mp4 12,440,043 D16078C8
10. Handling errors - 205s.mp4 5,263,801 6D510A53
11. C++ variables - 361s.mp4 10,028,585 F8AED958
12. Manipulating variables - 183s.mp4 4,461,807 456CEB5E
13. Adding clouds, a tree, and a buzzing bee - 300s.mp4 12,884,394 AF445B02
14. Random numbers - 202s.mp4 4,366,949 7D37A6FD
15. Making decisions with if and else - 314s.mp4 7,226,668 A994C8C0
16. Timing - 253s.mp4 7,025,413 A3B9447B
17. Moving the clouds and the bee - 394s.mp4 17,651,997 0220F7F4
18. Pausing and restarting the game - 221s.mp4 10,946,486 2CEA54CB
19. C++ strings, SFML text, and gont - 197s.mp4 4,900,106 1313E641
20. Adding a score and a message - 394s.mp4 15,676,468 4A2043BB
21. Adding a time bar - 367s.mp4 13,131,248 0962FD65
22. Loops - 303s.mp4 6,793,989 F3F781A4
23. Arrays - 245s.mp4 5,238,339 AEB3F92E
24. Making decisions with switch - 108s.mp4 2,557,691 4FCD18D6
25. Class enumerations - 133s.mp4 3,062,630 9502B90C
26. Getting started with functions - 635s.mp4 14,701,588 9FA36A6B
27. Growing the branches - 487s.mp4 18,632,703 495E847D
28. Preparing and drawing the player and other sprites - 191s.mp4 7,094,378 B061C3C7
29. Handling the player's input - 526s.mp4 20,229,958 4FC33F5D
30. Handling death - 109s.mp4 4,385,262 A34C0673
31. Simple sound FX - 226s.mp4 9,617,085 BA1B3290
32. Improving the game and the code - 127s.mp4 3,794,247 2E49FA57
33. Planning and starting the zombie arena game - 442s.mp4 14,137,032 ADFA72BC
34. Object-oriented programming - 981s.mp4 24,322,818 A0E24AB2
35. Building player - The first class - 1288s.mp4 42,899,100 83CED253
36. Controlling the game camera with SFML view - 268s.mp4 6,688,167 D995530D
37. Starting the Zombie Arena game engine - 307s.mp4 11,696,452 1BE390B7
38. Managing the code files - 105s.mp4 3,794,954 57086050
39. Starting coding the main game loop - 488s.mp4 20,191,492 F1E33E27
40. C++ references - 397s.mp4 9,916,874 7537A5F0
41. SFML vertex arrays and sprite sheets - 480s.mp4 12,558,188 8EC4A619
42. Creating a randomly generated scrolling background - 488s.mp4 17,985,325 78906584
43. Using the background - 163s.mp4 5,978,208 50643D6B
44. Getting started with pointers - 569s.mp4 12,991,230 2586E027
45. Working with pointers - 511s.mp4 12,175,733 9B22AFF8
46. The Standard Template Library - 490s.mp4 12,299,121 AAF1E4A3
47. The TextureHolder class - 357s.mp4 13,437,742 94A165CB
48. Building a horde of zombies - 613s.mp4 25,659,515 24BA85D8
49. Creating a horde and bringing it back to life - 576s.mp4 27,881,717 2D6B65D5
50. Using the TextureHolder class for all textures - 150s.mp4 7,174,300 D9E24E68
51. Coding the bullet class - 662s.mp4 26,129,700 79D7BE93
52. Making the bullets fly - 470s.mp4 23,672,865 A045C63D
53. Giving the player a crosshair - 160s.mp4 8,962,873 49FC63F1
54. Coding a class for pickups - 716s.mp4 27,003,602 D3D58D28
55. Using the pickup class - 182s.mp4 11,103,121 6BB2AF68
56. Detecting collisions - 492s.mp4 21,443,807 116A9144
57. Adding all the text and HUD objects - 266s.mp4 12,788,222 7630364E
58. Updating the HUD each frame - 204s.mp4 10,668,068 5BB84379
59. Drawing the HUD, the home, and level-up screens - 163s.mp4 8,291,790 4850EE36
60. Saving and loading the high score - 193s.mp4 8,366,098 9E03E6E0
61. Preparing sound effects - 92s.mp4 4,004,360 6C921DE1
62. Leveling up - 160s.mp4 6,166,097 E5D84B00
63. Restarting the game - 64s.mp4 2,527,381 07F07DCB
64. Playing the rest of the sounds - 194s.mp4 10,684,080 E27ED2F4
Ex_Files_C_Plus_Plus_Programming_1.zip 16,281,824 9CA697C7

Total size: 807,124,505
RAR Recovery
Not Present
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